4.0-1706 10 years, 4 months ago Add accurate implementations of frsqrte and fres (PR #390 from magumagu)
4.0-1698 10 years, 4 months ago DSound: use DSound notifications to produce sound. (PR #256 from magumagu)
4.0-1696 10 years, 4 months ago Fixes build if the build path has spaces in it. (PR #398 from Sonicadvance1)
4.0-1694 10 years, 4 months ago JIT: Optimized iCache invalidation (PR #396 from kayru)
4.0-1690 10 years, 4 months ago Removes ZeroFrog's "optimized" memcpy and memcmp functions. (PR #370 from Sonicadvance1)
4.0-1688 10 years, 4 months ago JIT: unify JitAsm for JIT64 and JIT64IL. (PR #309 from magumagu)
4.0-1686 10 years, 4 months ago Wx cleanup (PR #376 from lioncash)
4.0-1681 10 years, 4 months ago Fixed formatting of post-processing shaders so they better match Dolphin's coding style (PR #386 from myownfriend)
4.0-1636 10 years, 4 months ago Fixes games that use the MMU to page in code(Rogue Leader). (PR #356 from Sonicadvance1)
4.0-1634 10 years, 4 months ago Export wii saves to the "User" directory (PR #361 from LPFaint99)
4.0-1632 10 years, 4 months ago DVDInterface: make fast disc speed faster. (PR #382 from magumagu)
4.0-1630 10 years, 4 months ago Fix game list size display. (PR #379 from jordan-woyak)
4.0-1628 10 years, 4 months ago Disable SDL input on Windows. (PR #343 from jordan-woyak)
4.0-1624 10 years, 4 months ago VideoCommon: BP cleanup. (PR #342 from magcius)
4.0-1609 10 years, 4 months ago OpenGL: Use a sample-able texture as EFB instead of renderbuffer. (PR #331 from degasus)
4.0-1603 10 years, 4 months ago MMIO: Lazy-initialize read/write handlers since most are not actually used (PR #380 from delroth)
4.0-1601 10 years, 4 months ago Opcode decoding: handle missing opcodes 0x88 etc. (PR #355 from magumagu)
4.0-1598 10 years, 4 months ago CheckExceptions: add TODO and remove a wrong comment (PR #378 from delroth)
4.0-1596 10 years, 4 months ago Move bn.h and ec.h into the correct filter section for Visual Studio. (PR #377 from lioncash)
4.0-1594 10 years, 4 months ago Video backends: fix rounding in lighting computation. (PR #360 from magumagu)