4.0-2787 10 years, 1 month ago JIT64: add frspx implementation (PR #879 from FioraAeterna)
4.0-2785 10 years, 1 month ago JIT64: clean up and unify float load/store code (PR #876 from FioraAeterna)
4.0-2783 10 years, 1 month ago JIT: make fprf conditional in fcmp, just like the other instructions (PR #898 from FioraAeterna)
4.0-2781 10 years, 1 month ago JIT64: add mulhwx implementation (PR #881 from FioraAeterna)
4.0-2779 10 years, 1 month ago x64Emitter: add support for some missing CVT instructions (PR #894 from FioraAeterna)
4.0-2777 10 years, 1 month ago JIT: Initial FPRF support (PR #843 from FioraAeterna)
4.0-2775 10 years, 1 month ago Jit64: some load/store optimizations (PR #758 from FioraAeterna)
4.0-2773 10 years, 1 month ago Fix PostProcessing shader garbage on screen. (PR #882 from Sonicadvance1)
4.0-2771 10 years, 1 month ago glx: fix shutdown hang (PR #890 from degasus)
4.0-2769 10 years, 1 month ago DiscIO: Move VolumeDirectory off of raw pointers (PR #877 from lioncash)
4.0-2767 10 years, 1 month ago Re-enable the vertex loader JIT on OS X. (PR #895 from comex)
4.0-2765 10 years, 1 month ago Fix another absent-minded typo in the fmul interpreter patch (PR #888 from FioraAeterna)
4.0-2763 10 years, 1 month ago Bugfixes for fmul rounding (PR #887 from FioraAeterna)
4.0-2761 10 years, 1 month ago Some small preparatory changes to VideoCommon for GPU thread determinism mode. (PR #867 from comex)
4.0-2756 10 years, 1 month ago PPCFP: add comment (PR #884 from FioraAeterna)
4.0-2754 10 years, 1 month ago DiscIO: Make the unordered set in IsSoundFile static (PR #875 from lioncash)
4.0-2752 10 years, 1 month ago CommandProcessor: mark some functions as static (PR #838 from Tilka)
4.0-2750 10 years, 1 month ago JIT: fix incredibly silly mistake in fmul rounding patch (PR #874 from FioraAeterna)
4.0-2748 10 years, 1 month ago DolphinWX: Use wxGraphicsContext in the Code View for the debugger. (PR #865 from lioncash)
4.0-2745 10 years, 1 month ago Revert "Catch broken configurations inside of the Post Processing shader... (PR #872 from dolphin-emu)