Author archives: JMC47

Dolphin Progress Report: March 2017


In case you missed it, we had a special April Fools announcement on our Youtube Channel that blog writer JMC47 retired due to his failed bid to sing well in American Idol on Wii. If you want to catch up on the ridiculousness, the video is still up for all to gaze at in utter confusion.


April Fools 2017 - Retirement


With that out of the way, some delays to get everything ready have given us more time …

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Proof of Purchase: Wii Shop Channel Support


As of version 5.0-2874, Dolphin can do the unthinkable: you can now access the Wii Shop Channel from within the emulator.


System Menu Improvements Featuring Wii Shop Channel Support!


Dolphin can now download the free demos Nintendo made available on the system, as well as purchase Wiiware and Virtual Console games from the service. Because this feature is so new, it may take some time for the guides to get updated. The Wii Networking Guide will get …

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Dolphin Progress Report: February 2017


As most of you know, Dolphin was born a GameCube emulator. A lot of its core design and concepts are based around assumptions made that it would only be a GameCube emulator. And, as a GameCube emulator, Dolphin performs admirably, with the ability to boot every single title and a large portion of the library having no major issues.

But, Dolphin isn't just a GameCube emulator. One of the more incredible things about its history is that it was modified into a Wii emulator around the time it …

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Dolphin Progress Report: January 2017


Sometimes, it's easy to forget how much work there is left to do on a refined emulator. While the rush of getting a new game to boot or discovering a crazy feature hidden within an obscure gem never gets old, those moments do tend to get further and further apart as accuracy increases. As if to defy fate itself, excitement reigned over the month of January as a plethora of ancient bugs were fixed and many unbootable titles finally saw their day of reckoning come to be!

Among …

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Dolphin Progress Report: December 2016


We have celebrated the 15th anniversary of the GameCube and the 10th anniversary of the Wii in the last few months. As the Wii's successor, and the brand lineage, has been discontinued in the run-up to the release of the Switch, it is a time for reflection. But, this doesn't mean an end for the GameCube and Wii; if anything, it's a new beginning.

This is when emulation and preservation becomes even more important. How many titles in previous generations would have been lost or forgotten if not …

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Dolphin Progress Report: November 2016


The biggest news of the month regarding Wii emulation has nothing to do with Dolphin. The vehicle for many of our hardware tests and much, much more, The Homebrew Channel, has gone open source. In its heyday, it was stuffed to the brim with anti-reverse engineering code to prevent nefarious entities from selling the free program. Unfortunately, some of those tricks were also designed to prevent Dolphin from running it. This isn't due to a dislike of Dolphin; in recent years, we've even been tipped off to what …

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Dolphin Progress Report: October 2016


This month, we have a few very important things to go over before we get to our notable changes, so let's dig right into that.


NVIDIA Vulkan Support Update

Users may remember that we recommended using older versions of the NVIDIA drivers when using Vulkan. Well, this is no longer required as once NVIDIA was aware of the bug, they fixed it in a few minutes and the fix was rolled out in driver version 375.63. Users can now use the latest …

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Bluetooth Passthrough


These days, most emulators use pre-configured mappings to allow any controller that uses xinput to be immediately mapped to whatever the original console used. But that is only possible because of the standardized button layout that has proliferated throughout consoles. Mapping older controllers, such as the SNES controller, to a modern controller is pretty much trivial. Even a PS2 controller can be mapped to an Xbox 360 controller without losing much.

For Dolphin, things get a bit more complicated. While the GameCube Controller has a few trouble spots, …

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Dolphin Progress Report: September 2016


There was apparently some big deal this month about getting every GameCube game to boot. But, the increasingly more amusing part of this new found accuracy is emulating game crashes. When using MMU Enabled + Single Core, it should be impossible for a game to crash Dolphin, but, much more likely to emulate a game crashing in situations where it would on console. As such, booting all games is old news, Dolphin is now onto emulating crashes in all games. One infamous one that didn't work in …

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Booting the Final GameCube Game


Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single GameCube game in the official library.


Star Wars: The Clone Wars Running in Dolphin


So what makes Star Wars: The Clone …

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